AI Insights · Timothy · March 2024
Top 5 Golf Games Performance in New Zealand for Q1 2024
Discover the performance trends of the top 5 golf games in New Zealand during the first quarter of 2024, including weekly downloads, revenue, and active user statistics.
The first quarter of 2024 saw notable trends in the performance of the top 5 golf games on a unified platform in New Zealand. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Golf Battle experienced some fluctuations in revenue, peaking at around $932 in the second week of January and dipping to $495 in early March. Weekly downloads varied, with a high of 842 in the first week of January and a low of 217 in the last week of February. Active users showed a gradual decline from 3.8K at the beginning of January to 2.8K by the end of March.
Ultimate Golf! saw its highest revenue of approximately $1.4K during the second week of January, with a noticeable drop to $512 by mid-March. Downloads were highest at 645 in late January, but fell to just 83 by the end of March. Active users started at 3.1K in early January and decreased to 1.9K by the end of the quarter.
Golf Rival - Multiplayer Game had its revenue peak at around $1.3K in the first week of January and hovered around $1K in the final week of March. Downloads were relatively low, peaking at 603 in early January and dropping to 117 in mid-February. Active users declined from 1.9K at the start of the quarter to 1.2K by the end of March.
Golf Clash - Golfing Simulator generated significant revenue, with a peak of approximately $4.1K in mid-January and consistent earnings around $2.8K to $3.6K for the rest of the quarter. Downloads remained steady, fluctuating between 80 and 174. Active users were stable, starting at 1.2K in January and maintaining similar levels throughout the quarter.
PGA TOUR Golf Shootout had a modest revenue peak of $312 in mid-February, with weekly figures generally below $300. Downloads were highest at 234 in the first week of January, dropping to 74 by mid-February, and slightly recovering to 131 by the end of March. Active users saw a slight decline from 944 in early January to 796 by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.